ren_mem opened this issue on Dec 18, 2008 · 29 posts
sparrownightmare posted Fri, 19 December 2008 at 3:11 PM
I run into the shine issue a lot too, especially with skin textures. For me it's not such a big deal since I typically have to go in and mess with the shaders so I don't have 20 identical shaders for a single model.. I create 1-3 masters for them, so when I do this I tweak down the shine and reflection to get rid of it. I find it a lot easier to do this in Carrara than poser.
Quote - Mark:
Mangled shaders. What I mean is, when I import objects created for Poser or Daz Studio, frequently there are problems. The most frequent is an annoying shininess with inappropriate textures, like fabrics. A fabric will give off glare as if it were rubber or plastic. Then there is the problem with meshbox buildings, which import (have to import the 3DS version, the poser versions are one big mesh) with the shader, but with all parts exhibiting some transparency so you can see through everything to varying degrees. Then there are the extreme highlights on skin shaders for poser and DAZ figures. All lighting must be at high angles to the camera in order not to create bright reflections off the skin.
If there is a standard procedure to deal with these issues, I would be very interested. I usually poke around the shaders until I get the problem fixed to an acceptable state.
Klebnor