odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sat, 20 December 2008 at 9:00 PM
Yeah, things stay interesting. Does anyone know a way to tell Blender to use the existing seams in a figure that's already been UV-mapped? Because picking seams is like a million times easier in UVLayout. I'm still going back and force about which program to use for the final layout, though. UVLayout seems to produce the overall best quality, but Blender is better at avoiding overlaps in tight regions such as the fingers and toes.
Still some other options to try, most notably Houdini. Also possibly C4D/Bodypaint, if they work for me under Wine despite my ATI card and have some free/cheap version that lets me make and save UV maps. And before I can get Antonia ready for release, I'll have to write a bunch of Python scripts to get all the data produced by various programs into a single .obj file that Poser can use. Or, hell, maybe even a big, bad obj-file-cleaner-upper Java application.
-- I'm not mad at you, just Westphalian.