odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 21 December 2008 at 7:28 AM
Quote - Maybe the front of the neck could take the place of the back, over the collar. And this part ( back of the neck) could be attached with the back of the head on one piece?
That would be neat, but unfortunately, that doesn't work so well. See, the piece I fit in there is only about a third of the diameter of the neck. If I tried the same with the front of the neck, the seams would have to be at a bad position. Also, the transition between back and nape is much flatter than the corresponding front part. I'm not really happy with that cut off neck myself, but I guess every layout will have some weak points.
The seams between neck and head here coincide with the grouping boundaries, by the way. That's probably not terribly important, but it might come in handy at some point.
Quote - I like the economy of this UVS it reminds me of V2 one
Thanks! I'll go and check those out.
Quote - When resizing hands try to note somewhere the ratio of difference for the texture makers to know
Yep! I haven't forgotten that. Will use whole numbers for all the up-scaling across seams and document them for the texture makers. It's just that UVLayout, as far as I know, doesn't let you scale by numerical factors. So I'll do that step later in Wings.
-- I'm not mad at you, just Westphalian.