odf opened this issue on Oct 27, 2008 · 13933 posts
momodot posted Thu, 25 December 2008 at 12:25 AM
I am just gonna say this, please take no offense... what do you think of releasing the figure with a simple easy to texture UV while you continue to work on the optimized mapping? You have gone low poly in part to make the figure accessible... simple mapping such as for Posette or Victora 1/2 was easy for people with basic skills to texture and the distortions are not visible in most renders. I miss the old days when people could really push a figure like Posette, do wild things with it as opposed to the figures like V4 which are impossible for average users to even build characters for between the crazy .cr2 and the crazy mapping. I do full body work so I use most my textures at 1024x1024. I swear even in big renders it is hard to see the resolution difference between say Vicky 2 with a 2048 texture and Miki with 4000x4000 textures. Esp. now with render object smoothing.
Sometimes I wonder if I would have been more productive stuck back in 2000. People did radical morph work, crazy hacks, hybrids and all sorts of things... I have see really amazing figures based on those old P4 figures... I feel like the DAZ bloat has really put a damper on DYI user creativity. I sometimes wonder if had the Azura hi-res variant of Eve/Posette gotten traction over the first Vicky Poserland would be a much more dynamic and sharing community today instead of the market base it is now. It is like cars that can't be tinkered with anymore because of the electronics as opposed to the VW bug that people could service, super charge and even mock up with a fiberglass body as a Porshe. My old Buik Riviara... that thing drove fine millage aside and it was all pins and cables... I could stand IN the hood to get at the engine.
Sorry... late at night and just thinking in print.