odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Thu, 25 December 2008 at 3:04 AM
momodot: Hmm, I see. I don't know much about JCMs and injection poses, but I agree about the resolution issue, both mesh and texture. I'll definitely try not to bloat Antonia with unnecessary things. Also, the 'real' Antonia is basically the 9500 poly version. The subdivided one is only there because Poser doesn't do subD. I'll do all my morphs on the lo-res version and propagate them to the hi-res one. I'll probably develop a bunch of scripts for those things, which I'll be happy to share.
As for UV maps, I'll probably have three:
I'll make texture guides for those that people can paint over. As you see, I'm trying my best to keep the seams at places where they're normally not noticed. So hopefully, Antonia will not be too hard to texture. And if she is, we'll try something else.
-- I'm not mad at you, just Westphalian.