odf opened this issue on Oct 27, 2008 · 13933 posts
kobaltkween posted Thu, 25 December 2008 at 11:08 AM
just to say, i think she's progressing very well. and i agree with pretty much everything momodot is saying. i think nude figures are probably a bit more important in general usage, because so many people render nude or practically nude figures. and while you may not see high res versions on this site, that doesn't mean people aren't rendering high res. just glancing at the latest Exotique 4 preview, i counted about 5 or 6 Poser pictures, some of which were well known. and all of which sported V4 with her myriad facial problems. i think it would be nice to be able to have a figure that one could submit work with that didn't have the same problems. and personally, i never render below 2400px in my shortest dimension. i render at about 3600 x 2700, and if i had the software and hardware, i'd double each dimension.
that said, those are my only sort of counter balances to what momodot said. they don't actually refute what he's saying, just shade it a bit, i think. i think by and large, new figures are full of bloat. the magnet system was supposed to be great for other merchants, but Anton has explained why it's a much bigger resource hit than more polys or JCM. and yeah, more complex figures has made a more dependent community. when everyone just shared CR2's, most of the "characters" included custom morphs. when the injection pose thing started, dial spins and custom morphs became indistinguishable from a user standpoint, and difficult and expensive from a creator standpoint. and the whole no distributing the CR2 thing came from V2 being a morph expansion rather than an actual figure. DAZ is by no means an evil empire, but they are very smart business people, and they've gotten the community to go along with changes that took power out of the hands of the general public and put it into the hands of people who pay for tools.
imho, momodot's posette there looks more realistic than just about any V4 i've seen, and i'd say i've seen more realistic V3 faces, but not bodies. i totally think you should continue your mapping project and keep doing what you're doing. all your improvements have been exc but i definitely think it's good to talk about easy to use vs. clever, and to mention that while new figures have been more advanced in terms of topology and mapping, they've had fewer innovations and unique add-ons than the original base figures. Posette still has the most morphs, and lots of of textures, and a good amount of remaps, and more re-rigging. she has inspired lots of tinkering because she was that easy to tinker with. i think it's good that you're planning in good usability.