odf opened this issue on Oct 27, 2008 · 13933 posts
pitklad posted Fri, 26 December 2008 at 3:09 AM
About the eyes I have to say that separate right and left mapping is not needed only for special effects... Eyes are not always exactly the same. I always add different small details on the iris, that gives the textures a small asymmetry that adds a realism detail...
Same goes for lashes and Brows...
For the cornea I wouldn't care if those where map on one overlaping UVS for both)
The brow overlap and sharing uvs with head is a very nice idea for an extra layer even for painted on texture eyebrows
**phantom3D **this is great hand rigging, I have to agree that hands make a good pose!
momodot that posettes looks fantastic! Can't wait to see Antonia textured! She looks great with a shader imagine what textures can do for her! :biggrin: