estherau opened this issue on Dec 26, 2008 · 5 posts
Sueposer posted Fri, 26 December 2008 at 10:35 AM
I change highlight and shininess to "percent". Then set both of them quite low, starting with 2-10 %. That should take off your plastic shine.
The torso and limbs come in with different maps, so when they have shader colors that "look close", they may still be way off in render. Converting the shader values to percent lets you bypass such judgements and set a hard number on it.