Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


JB123 posted Fri, 26 December 2008 at 7:22 PM

Hi ODF
The mappings coming along really good. I like that you moved the seam up under the jawline. I don't think I commented on the earlier part of this thread but here are my views on it and I think you have done an outstanding job.

I love that you made her on the lighter side it has far more advantage over bloated hi-res meshes as long as the topology is sound for both rigging and morphs. Im of the opinion hi-res meshes ( rigging experts feel free to correct me if im wrong ) often have more deformation problems than ( well placed topology ) lighter meshes.  Im not a fan at all of embedded magnets on figures. This seem to be the wave of the poser future but I'd rather not ride that wave ( makes my system slow to a crawl). I don't know much about the pros and cons of JCM's but from what I can see of mike's rigging they probabaly aren't needed. I do wonder if it will hinder future expansion such as clothing? Im curious to know though.

 I find morphs work better on lower-res models because you get less pinching etc. when a morph is dialed up extremely high. Lower res opens up a lot of possiblites for general shaping morphs because ( if designed well ) they can reverse better giving you unlimited possible shapes. Morphs dialed at even fairly low negative values usually look horrible on higher rez meshes. More variety is always good Not to mention it's easier to build up a respectable collection of morphs in less time.

I notice some figures come out of the box with too defined features ( like bone surfaces and defined muscularity for instance ) that are usually hard to get rid of if you need a smoother more natural look and can even be a problem with rigging deformations across body part seams. Knee caps, wrist bones etc. tend to look really bad when bending if thier too defined on the default mesh. I think it's better to handle those areas with morphs. On the other hand if you go too low-res you will have to do some creative morphing or displacement if you want a more defined look. I think it's good to have the default look slightly smoother than what would be considered realistic but still have just enough resolution and good topology to support more defined looks. Adding extra res just for the sake of extra res seems sloppy and amateur to me. I am a big fan of making every poly, edgeloop, how things flow etc. actually count instead of just adding more density which seems to have more problems and is less versitile IMHO.

Anyway I find it facinating making the most out of the least. I'll take effeciancy over bloat anyday. Keep up the good work.

Happy Holidays :)
JB