odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Tue, 30 December 2008 at 12:31 AM
Quote - python don't like variable starting with number, the Bagginbill skin shader for Apollo Maximus must have a redefinition of the surfaces when BB adapted it to V4, they are several threads on the RDNA forums about this.
Well, no one forced him to use attributes for the material zone names, did they? It looks like it was just one of those ad hoc design decisions that proved unwise in hindsight. Anyway, he must have fixed it by now, because V4 has been around for some time.
I mean, if people don't like those numbers, that's fine. I thought they might come in handy, but I can take them or leave them. I could use momodot's idea instead, of course: instead of numbers, use prefixes like body_, head_ and eyes_ to indicate the different maps. But I think it would be more confusing than the numbers.
I'll try to put the material names into some logical order for the material room dropdown menu. Apparently, Poser follows the order materials appear in in the .obj file. Ha, maybe I could even introduce dummy materials with names like "---BODY---" and "---HEAD---" in order to structure that menu.
-- I'm not mad at you, just Westphalian.