odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 31 December 2008 at 3:35 AM
In the meantime, work on my topology matcher is going well. I can now read and write .obj files and match meshes based on their topologies alone, no matter how the vertices are numbered or what their positions are. Of course if a mesh has symmetries, there will be more than one match, so the next tiny step is to pick the one which leads to the smallest total change in vertex positions. For the moment, I am assuming that the mesh as a whole hasn't been moved around, but if need be, I could take such things into account, too.
If you have no idea what I'm talking about, don't worry. :biggrin: Basically, this tool I am working on will allow me to do crazy things like cut Antonia in half, start making a morph in Wings, cut some pieces off to import into Blender, tweak some more, glue them together with their mirror image, send them back to Wings and put everything back together. As long as the final result has the same topology as the original, I can then restore the numbering of the vertices with my tool and import it as a morph target in Poser. Or I can transfer UV maps I made for the original to the edited mesh, etc.
-- I'm not mad at you, just Westphalian.