homeriscool opened this issue on Jan 03, 2009 · 15 posts
hborre posted Sat, 03 January 2009 at 4:23 PM
There is a push now for using shader node texturing in the material room which elevates realism in most models. Especially using Bill Baggins' VSS prop, even a bad texture map can be converted into amazing renders. And the nice thing about it, you can apply it to any human model at the moment.