PJF opened this issue on Jul 01, 2001 ยท 9 posts
PJF posted Mon, 02 July 2001 at 2:54 PM
Both squares in the above image are the same, apart from textures. The top one is plain white, the bottom is with image map and specularity, etc. Neither uses bump maps. I used a plain texture on the top one to show that the raised detail is in the mesh, not from the textures. I will render up another one to illustrate what I mean about 'real' detail being more useful than bump maps in certain conditions.