Forum: Carrara


Subject: modeling caveman

ominousplay opened this issue on Jan 03, 2009 · 20 posts


Miss Nancy posted Sun, 04 January 2009 at 4:13 PM

Attached Link: http://www.youtube.com/watch?v=8Jy5Z6YbtwQ

see att. lnk.  YMMV using donato's method.  e.g. it's easier to line up bvh starting with default pose at frame 0, but default pose may vary amongst bvh files.  bvh import options and control keys will also vary depending on whether Win or Mac is used. I also took some shortcuts that are inadvisable, in order to do it in under 5 minutes. the result is still a rigged object, but I would advise against trying to apply pz2 files to it.

bvh files are better than pz2/pz3 files IMVHO 'cause bvhs are usually based on mocaps,
whilst pz2/pz3 files may be pretty bad when just done in poser without any rotoscoping.

in order to do the caveman, i would advise vidgame technique, e.g. lo-res figure with
smoothing on render using hi-res displ/texmaps.  some of 'em may suggest "burning in
the normal map", but i dunno if carrara can do that.