shedofjoy opened this issue on Jan 03, 2009 ยท 129 posts
shedofjoy posted Sun, 04 January 2009 at 5:52 PM
RetroDevil:- my poser is measuring (if that sounds right,lol) in centimeters, as it helps me visualise better...
LostinSpaceman:- do not worry as i will be producing a download of the material on monday (tomorow)
BagginsBill:- thankyou, it means alot when someone of your calibur comments on my work.... sadly my shader lives in the shade (forgive the pun) of your shaders
milanautica and hborre:- excellent work...i hope you found the shader easy to use?
and lastly.... the bugs... yep bugs...
right i thought last night to give the shader a test, without a texture plugged into it, and then i noticed i lost the brownish grey hue in the mud for a more brown chocolate appearance. this causes a few issues where skin meets clothing with no texture, as the mud has now got 2 different shades...(as in the image i have posted). so not im building a more robust "throw everywhere" mud shader that will work anywhere with or without a texture map applied.
If i cannot resolve this by tomorow i will upload the current version as it is now,and then upload the new and improved version tomorow....
Thankyou all for spending you time and patience with me and my work,it is much appreciated.
i hope you all enjoy this
Thanks
Shedofjoy...
now back to another few thousand test shader renders...lol
Getting old and still making "art" without soiling myself, now that's success.