shedofjoy opened this issue on Jan 03, 2009 · 129 posts
shedofjoy posted Sun, 04 January 2009 at 7:11 PM
Blender 2 in clouds 2 adds mud spots outside the main mud mass on the skin texture, where as blender 3 and the texture map are supposed to be seperated by clouds4 but are blended....and there in lies my troubles.....lol... (and no if i remove the bias on clouds4 i dont get the more random nature of splat that i want, so it stays)
And hborre is correct they are not connected (well only via clouds2 in a roundabout way)
Getting old and still making "art" without soiling myself, now that's success.