shedofjoy opened this issue on Jan 03, 2009 · 129 posts
JWFokker posted Sun, 04 January 2009 at 7:26 PM
Just a thought - shouldn't the underlying material affect the color of the mud to some degree? Obviously, where the mud is sufficiently thick, no light would reflect back through and the color would not change, but areas that are smeared or just very thin would look different. Perhaps not to the degree that the current shader is exhibiting, but it could be something you might want to integrate into your shader in the future. At the edges of the mud it could be useful.