Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)
Nope, you can only alter materials one after the other. Though the better solution could be to lower the radiosity intensity so your map wouldn't be 'burnt'.
It isn't specular value here, it's ambient.
Yes, it's possible. Select your object in the world browser, and in the object manager, aspect tab, right click the preview sphere of the first material of your object and choose "edit all materials", then change the diffuse/ambient proportions. It will be applied to all materials.
But Vincent is right, it is better to leave these settings as they are, and change parameters in the atmosphere editor. Unless there is only one "trouble" obejct in the scene, and the radiosity settings are fine for all other objects.
This is done in Vue Infinite, I don't know your version, and I don't know if this can be done in all Vue versions.
Oops! I spoke too fast (one more time...). Thanks for the "edit all materials" tip Bruno, i didn't know that and stupidly assumed it wasn't possible ^^
Sort of blonde moment i think ;)
Thanks, Bruno. It is indeed ambient and not specular values I was reffering to. Your suggestion worked perfectly. The challenge was getting a balance between several reflective vehicles in the scene with the texture mapped streets and buildings. I just got Vue 7 today and I am hoping the global radiosity presets for outdoors are more helpful in general.
Thanks again.
in general, I only mees with Dffuse and Ambient for planets, because they are a special case.
Planets, in RL, don't get much ambient light, that's why you get a "terminator line" and night time! ;)
It's either the SUn, or almost nothing, this is why say, pcitures of lunar landings look so odd and folk think they have been faked :D
SInce space has no atmosphere, light isn't scattered (except by nebulae, gravitational lensing and other weird stuff that's not an issue for most renders!), so you don't get much ambinetlight except starlight, or a very close planet, nebula etc.
:)
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Happy New Year all! My first question for 2009 is....Is there a way to change diffuse and specular values for an entire object that has multiple texture maps without having to open each one and make the change? By example- I have a building that I want to use in a radiosity environment. It has multiple texture maps for different piece if geometry. In the radiosity environment the maps are almost white with the standard Diffuse/60 - Specular/40 settings.
Thanks