Plutom opened this issue on Jan 04, 2009 · 8 posts
ShawnDriscoll posted Tue, 06 January 2009 at 4:24 AM
NURBS are tougher to UV map than SubD polys that are all quads. Also, NURBS have way more poly counts than SubD. Also, NURBS are not easy to remodel if exported as OBJ. And not at all possible if imported as 3DM into Carrara.
Other than that. NURBS are great at boolean cutting, which isn't done with SubD anyway. Let us know when Moi can do T-Splines.