bandolin opened this issue on Jan 06, 2009 · 74 posts
bandolin posted Tue, 06 January 2009 at 5:43 PM
Quote - Important: there is a difference between default pose and zero pose. The default pose is the one the figure has when it is loaded from the library. For human figures, the default pose is often different from zero pose: the knees and ankles have been slightly bent. That'll give the inverse kinematics system hints as to how it should bend the knees and ankles when doing IK calculations.
The unboned clothing should exactly fit the figure in zero pose, not the figure in default pose. So when you load Apollo, first turn off inverse kinematics, then choose Window->Joint Editor and click the Zero FIgure button, then check the Body and Hip and set all translations and rotations to zero.
Now Apollo is guaranteed to be in zero pose.
Man you just saved me a ton of work. Thanks for this one.
Is there a way, once in the Setup room to eliminate several bones at once? I've been trying to delete the bones but there are so many of them.
<strong>bandolin</strong><br />
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