Forum: Poser - OFFICIAL


Subject: Create conforming boots - What am I doing wrong?

bandolin opened this issue on Jan 06, 2009 ยท 74 posts


svdl posted Tue, 06 January 2009 at 7:29 PM

*"Is there a way to delete several bones at once..."
*Alas, not that I know of. It may be possible using Python, I'd have to experiment with that.

Something that works for me is preparing a cloting development rig. Useful when you plan to make more clothing objects.

Here's how to do that:

You can make an "Apollo Shirt Base" the same way (start out with "Apollo Clothing Base" to save some time).

For these clothing bases, you're completely uninterested in the geometry and /or materials. To save you some disk space you can do the following:

Fire up MorphManager (it's here in freestuff), load the CR2 you just saved from CR2Builder, and delete all the morphs.

Back in Poser, load up the Apollo Clothing Base figure. You'll see nothing like Apollo, just the box you used for the dummy geometry. No problem.

A lot of work, but it'll save you lots of time in the end if you're planning on making more clothing items.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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