*"Is there a way to delete several bones at once..."
*Alas, not that I know of. It may be possible using Python, I'd have to experiment with that.
Something that works for me is preparing a cloting development rig. Useful when you plan to make more clothing objects.
Here's how to do that:
- begin a new empty scene;
- load your figure (Apollo in this case);
- zero the figure (inverse kinematics off, see the drill in one of my previous posts)
- switch to the Setup room;
- delete the bones you'll never use in clothing, e.g. the eyes, the penis bones.
- switch back to the Pose room and ignore the warning about polygons not belonging to a bone;
- delete the prop that now has appeared in your scene. It's probably called Apollo_SETUP or something similar.
- save the figure to your library as "Apollo Clothing Base"
You can make an "Apollo Shirt Base" the same way (start out with "Apollo Clothing Base" to save some time).
For these clothing bases, you're completely uninterested in the geometry and /or materials. To save you some disk space you can do the following:
- load a box primitive prop from the Props library;
- fire up the grouping tool, create a new group called hip and delete the group box_1;
- export the prop as Wavefront .OBJ, name it "dummy.obj", place it in the same folder as the Apollo geometry;
- Now fire up CR2Builder by kim99 (free download from 3MinutesPoser) and load your Apollo Clothing Base CR2;
- Double-click the line that starts with "figureResFile" in the treeview, and use the Select button to brows for your "dummy.obj" file;
- Do the same for the second line that starts with "figureResFile";
- Scroll down to the "figure" line (the last line in the treeview) and expand this node;
- expand the "materials" node and delete all materials;
- save your work;
Fire up MorphManager (it's here in freestuff), load the CR2 you just saved from CR2Builder, and delete all the morphs.
Back in Poser, load up the Apollo Clothing Base figure. You'll see nothing like Apollo, just the box you used for the dummy geometry. No problem.
- Switch to the Setup room, and you'll see that all Apollo bones are still there. Now delete all bones above the abdomen (leave the abdomen and hip in place), switch back to the Pose room and save the figure as "Apollo Pants Base"
- Delete this figure and reload Apollo Clothing Base.
- Switch to the Setup room and delete all bones below the hip. Leave the hip, and the bones directly attached to the hip (either rThigh/lThigh or rButtock/lButtock) in place;
- Switch back to the Pose room and save as "Apollo Shirt Base"
A lot of work, but it'll save you lots of time in the end if you're planning on making more clothing items.
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