smalll opened this issue on Jan 06, 2009 ยท 7 posts
svdl posted Wed, 07 January 2009 at 12:21 AM
Morph targets must have the same number of vertices as the base object.
If you used the subdivide tools of ZBrush, the number of vertices will change, and it won't work as a morph target.
Try the following steps:
If the Wavefront .OBJ files has the wrong number of vertices, Poser will warn you.
Now P4 Nude Woman should have a new head morph target. Try it at value 1.0 - it should look like the head in ZBrush.
Also try it at value 0.5 - if the vertex order has been messed up, the head will look very strange. In that case, you must delete the morph target and load it again, this time with "Reorder vertices" checked. Sometimes it helps, but it's no guarantee.
There is no need for MorphManager.
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