smalll opened this issue on Jan 05, 2009 · 52 posts
giorgio_2004 posted Wed, 07 January 2009 at 5:25 AM
@bagginsbill:
Now I have finally understood how displacement works. Thank you very much!
But what about Bump channel? Does it work like displacement or in the "traditional" way, that is, 50% gray means "no change" while white/black are positive/negative elevations?
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.