shedofjoy opened this issue on Jan 03, 2009 · 129 posts
shedofjoy posted Wed, 07 January 2009 at 5:49 AM
Attached Link: http://www.shedofjoy.com
JWFocker :- i use centimeters as my units of measurement and i dont see why the displacement is not showing up, unless you have not applied "use diplacements" in the render settings? try altering the diplacement by a factor of 10 and doing a test render.Ok people im not going to do you a material for all the material zones on every figure... jeese i did the shader do some ground work yourself...lol...
MY MUD SHADER VERSION2 IS NOW READY FOR YOU ALL.... just pop over to my website...
please tell me what you think of the mud colours now (as im thinking some of the mud splats are a bit too grey, see what you think, perhaps im wrong....)
oh and you DONT have to plug a texture node into the shader and if you want to change the diffuse colour of the texture just change the sky texture in both the nodes that your skin texture is plugged into...
oh... and i tried Hyperreal with blackhearted GND4 then plugged the resulting clump of nodes into where the texture goes on the mud shader..... and it works nicely... so considering i have yet to see BagginsBills VSS skin shader im not sure where it plugs into to know if this would work the same.....
now depending on bugs.... etc...lol im gonna try wood shaders...(started off a whole kettle of worms now)
Getting old and still making "art" without soiling myself, now that's success.