shedofjoy opened this issue on Jan 03, 2009 · 129 posts
JWFokker posted Wed, 07 January 2009 at 4:00 PM
It turns out that the hair has seven or eight different mat areas and I only applied the mud shader to one of them, which is why it didn't show up in my first renders.
Also, I think the reason why the mud displacement map didn't show up in the test render is that I lowered the contrast to counteract the lack of VSS to match the skin tone a little better, but that made the texture of the mud less visible.
Regardless, I much prefer the way V2 looks.