Diogenes opened this issue on Oct 18, 2008 · 350 posts
JB123 posted Fri, 09 January 2009 at 3:19 PM
I have wondered about this idea for quite some time. I noticed that some of the rigs in Blender have handle geometry for intuitive facial animation. So I was thinking could this idea be translated into Poser. Can a bodypart have more then one bodyhandle in poser? If so I think it would be really useful but I really don't know if it would be worth the trouble. I think one of the reasons it would be great besides the obvious is often when you dial up a combination of morphs on a character for a specific look you often find something is a little off like an eye corner could be rotated a little more etc. So you have to use magnets or make a seperate morph to fix it. with bodyhandles ( atleast in theory ) you could make an adjustment basically in realtime without having to make a morph fix or go through the pain of setting up carefully placed magnets.
So here's the idea. 24 Facial Handles
**5 Brow handles
**BrowCenter>BrowLeft>BrowRight>EyeBrowLeft>EyeBrowRight
**4 Eye Handles
**EyeInnerLeft>EyeOuterLeft>EyeInnerRight>EyeOuterRight
**6 Nose Handles
**NoseBridgeUpper>NoseBridgeLower>NoseCenter>NostrilLeft>NostrilRight>Septum
**4 Lips Handles
**UpperLip>LowerLip>LipCornerLeft>LipCornerRight
2 Cheek Handles
CheekLeft>CheekRight
2 Jaw Handles
JawLeft>JawRight
**1 Chin Handle
**ChinCenter
I like to know if...
A. If such a thing is possible ( Multiple bodyhandles on one body part ).
B. Would it be resource friendly or would that many handles be really CPU intensive and head into Daz magnet bloat-Lag territory
What do you think? Would it be uber cool or just not worth it? I would love to have a feature like this but in the end I don't know if it would be worth the trouble.
Here is a pic of a face I made in blender and I photoshopped some handles on to illustrate the idea.