shedofjoy opened this issue on Jan 03, 2009 · 129 posts
3Dave posted Fri, 09 January 2009 at 3:46 PM
Quote - Red paint. Same shader. I added more control parameters. There are gravity effects, where droplets hang down from surfaces. Unfortunately, this makes the bottom of the upper eyelid extend downward.
I think the use of a control mask is going to be needed for this shader. Like a transmap, it will control where the affect is applied.
I was wondering when the mud might turn to blood! With regard to the eye, although there is some distortion, I Ithink its fairly realistic, gloop like that would run and accumate on the lashes, that is after all what they are for.
Shedofjoy, thanks again for the shader I just used it in a render challenge over at Daz, but it wouldn't add anything to the discussion here so I won't clutter up the thread when there are so many more interesting developments