Forum: Poser - OFFICIAL


Subject: Broken Mirror - model or dispacement?

Realmling opened this issue on Jan 10, 2009 ยท 11 posts


svdl posted Sat, 10 January 2009 at 5:21 PM

The background color doesn't matter. You can always fix it with shader nodes.

For the displacement: you want inward displacement. You can use the photo as-is, connect it to the Displacement node and set the Displacement value to a negative number. The value should correspond with about half the thickness of the mirror glass.
This image would also be the right one to drive diffuse strength: just plug it straight into the Diffuse_Value input of the root node, at strength 1.000. Set the Diffuse Color to black.

To drive reflection strenght, you'd need a desaturated inverted version of this image. No problem: just add a Math->Math functions node to the material, set the function to Subtrackt, connect the image map to Value2 at strength 1, and you're done. Connect the output to Refraction_Value, keep the strength number as it is.

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