Forum: Poser - OFFICIAL


Subject: Broken Mirror - model or dispacement?

Realmling opened this issue on Jan 10, 2009 ยท 11 posts


svdl posted Sun, 11 January 2009 at 5:17 AM

You know that the glass of the mirror actually has no diffuse color to speak of? That's why I suggested to drive the Diffuse_Value with the imagemap: the Diffuse_Value should be almost zero on the reflecting parts of the mirror, while it may be closer to 1 in the cracks.

Actually, the diffuse strength and the reflection strength added together should not exceed 1.0 for every point in the material. Driving the Diffuse_Value with the inverse of what drives Reflection_Value guarantees that this rule will be obeyed. You can connect Diffuse_Strength directly to the output of your Pow node.

That Pow node can be removed, by the way. You can plug the image map directly into the Subtract node, the Blender node and displacement value.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff