Forum: Poser - OFFICIAL


Subject: Create conforming boots - What am I doing wrong?

bandolin opened this issue on Jan 06, 2009 · 74 posts


bandolin posted Sun, 11 January 2009 at 10:06 AM

No unfortunately it gave me the same result as my post where the IK chains in the legs were present.

I'm beginning to suspect my heirarchy now. In Apollo's bone structure the bones for the toes are there. Lots of bones lBigtoe1, lBigtoe2 and so on. I did not include these in my boots because I didn't want the boot ends to be controlled by the individual toes. His last bone before the toes is lToes and rToes. So, I figured this would be  the best place to stop.

But the end of the boots are being distorted. And I'm wondering if its because the boot bone structure is looking for the individual toes.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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