bandolin opened this issue on Jan 06, 2009 ยท 74 posts
bandolin posted Sun, 11 January 2009 at 2:26 PM
*Another option, maybe even better: strip the bones you don't want using CR2Builder. Just keep the nodes collapsed, and delete all entries you don't need.
After you've done that, expand the figure node and delete all weld statements for bones that do not have geometry.
Also delete all addChild statements for the bones you have removed.
The advantage of this method is that CR2Builder will keep the endpoints of the bones in place, unlike Poser.
I'm not sure I follow this. I'm in the process of UV unwrapping the boot now. But I don't want to lose this line of thought.
Should I start from scratch or can I use the existing figure. The bones I don't want have already been stripped.
What you said about "one bone extra" makes sense. Max does the same thing.
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
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