odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 11 January 2009 at 9:15 PM Online Now!
Quote - is there a benefit to this at all? because what it seems like is anyone who wants to work with her textures has to memorize coordinates just to apply a texture or work with any UV based procedurals. why make it harder to work with her than any other figure ever created for Poser?
That's what I thought, too. But as I explained earlier, I could not see any differences between working with this kind of UVs and the traditional ones, except in very, very special circumstances. More precisely, unless someone tried to do wacky things like make procedural iris or lash textures, everything would just work normally. And people who do that should be able to deal with a slightly unusual UV layout.
The benefits are also very clear: it would be much easier to view and edit the UVs. For instance, if you are a texture maker, you can very easily open the geometry file with Wings or Blender and print out your own texture guides without having to hide or move overlap charts out of the way by hand. As I said, I haven't checked UVMapper yet, and of course I won't go ahead with this layout if I can identify any practical drawbacks at all.
-- I'm not mad at you, just Westphalian.