Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


odf posted Sun, 11 January 2009 at 9:38 PM Online Now!

Quote - > Quote - For example, when I tried out a procedural iris shader by bagginsbill, I had to move the UV center of the iris from (0.5, 0.5) to (0.5, 1.5), because that's where it is in my map.

for me that doesn't seem like a very special case, but if you don't have to do the same thing for a regular image, then only people like me who like to play with the material room are affected.

That's what it looks like. And if you're doing a procedural iris texture for a new figure, you have to take a look at the UVs and determine the center and extent of the iris, anyway - or of course, use measurements kindly provided by the maker of the figure.

I'm not feeling very strongly about this. If any practical drawbacks surface either in this thread or during beta testing, I'll bury the idea immediately. It just seemed foolish not to at least run it by the think tank. :biggrin: I think I'll check what UVMapper Classic makes of it tonight, and if that looks good, ask for opinions in some of the more specialized groups.

-- I'm not mad at you, just Westphalian.