xantor opened this issue on Jan 11, 2009 ยท 25 posts
svdl posted Mon, 12 January 2009 at 8:49 AM
You don't need two image maps: you can easily calculate the negative map by using a Math Functions->Subtract node, setting both input values to 1.000 and plugging the image node into the Value2 input.. Saves on memory used by texture maps.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter