Forum: Poser - OFFICIAL


Subject: Poser 5 material problem.

xantor opened this issue on Jan 11, 2009 ยท 25 posts


svdl posted Mon, 12 January 2009 at 9:46 AM

The same trick can be used to create "quick and dirty" bump/displacement maps from a color texture.

The "quick and dirty" method consists of desaturating and inverting the color map. See the attached .JPG file for the material room setup.

Note: the bump map will look quite dark. In fact, after inverting the image map (using the formula bumpValue= 1-colorValue) I subtract another 0.5, which gets you both positive and negative bump in the same map.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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