Forum: Poser - OFFICIAL


Subject: Create conforming boots - What am I doing wrong?

bandolin opened this issue on Jan 06, 2009 · 74 posts


svdl posted Mon, 12 January 2009 at 9:47 AM

Found the problem with the rig. Apollo has some initial translation values set on the feet - which works fine with inverse kinematics.
I stripped those out using CR2Builder, and now I have an Apollo clothing rig.

The following bones have been stripped out:

All materials have been stripped out of the CR2, so the only material names that show up on your new figure are the material names that ar present in your .OBJ file.

I haven't stripped out the morph data yet.
Apollo has an impressive amount of morphs. I don't know if you plan to incorporate morphs in the boots; if so, I can help you set them up in such a way that they automatically adjust themselves to the settings in Apollo himself (the so-called ERC slaving).
If you want to know a little bit more about ERC slaving, look up the thread "Compendium of .pz2 techniques" started by lesbentley, in this forum. A wealth of information there.

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