Forum: Poser - OFFICIAL


Subject: Poser 5 material problem.

xantor opened this issue on Jan 11, 2009 ยท 25 posts


svdl posted Mon, 12 January 2009 at 10:32 PM

It is a "quick and dirty" bump map indeed. Correct bump mapping is a whole different ballgame, I don't think it's possible to derive a correct bump/displacement map from the texture map alone, using only shader math.

But I found it helpful for displacement mapping a stone tile floor, for example.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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