xantor opened this issue on Jan 11, 2009 ยท 25 posts
svdl posted Mon, 12 January 2009 at 10:32 PM
It is a "quick and dirty" bump map indeed. Correct bump mapping is a whole different ballgame, I don't think it's possible to derive a correct bump/displacement map from the texture map alone, using only shader math.
But I found it helpful for displacement mapping a stone tile floor, for example.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter