Forum: Bryce


Subject: Agent Smith Shield explained further - Part 1

AgentSmith opened this issue on Jul 02, 2001 ยท 3 posts


AgentSmith posted Tue, 03 July 2001 at 4:26 AM

"The same would be true if you set the bump map level too high" Actually, untrue...I can/have manually set the bump level to 300. The bump effect will get to a certain level and it's effects will stop (level off)way before 300. And, even at that setting, the effect of the bump map would not be so detracting to the final render, just undesirable. The terrain/lattice will also level off at a certain point if taken up as the bump map, yet at that point the engravings are as tall as telephone poles, and your render is ruined. The idea (as it stands) is to get both to work together to produce models/renders that are of higher quality. My original study on the making detailed lattice work was slightly derailed when my practice turned up good preliminary results. I then practiced on the Mapping part of the model, which would have happened anyway, but was originally planned for secondary banana to the Lattice work. But, I TOTALLY agree on what you have been saying (in context)about a detailed model being superior to bump maps. It is true and always will be. Bump maps cannot take the place of real detail in a model. Just not possible. Originally, yes...the Shield was presented as a ONGOING study in making detailed Lattice work, not a finished how-to...just the tip of the iceberg I'm now discovering. While I know how to make great detailed Lattice/Terrain, I must practice at it, and (come close to) perfecting the technique. I hope what I have discovered and shown so far in this continuing, WIP will help fellow members. And, once I get the Lattice work down as well as I have the mapping...;o) Thanks for your comments. Agent Smith

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