santicor opened this issue on Jan 17, 2009 · 11 posts
bagginsbill posted Sat, 17 January 2009 at 5:20 PM
Attached Link: Question about displacement
We just went over this problem in the linked thread.The thread started out asking about displacement. But near the bottom of Page 1 we started talking about the same problems showing up in bump as well.
Exactly what you see here is being explained in that thread.
When you have a bump map with very little dynamic range, nearly all mid-gray, and you crank the bump level up to make it do something more visibly, you end up moving (virtually) the whole surface really far. Mid-gray is NOT neutral.
"and Poser did appear to in fact considerthe transparency as a nuetral gray"
In Poser, gray is never neutral. That is a myth, conjured up constantly despite my demonstrating otherwise at least 20 times in the last two years.
Please read the linked thread - study the images, and then spread the word. You'll save yourself and a lot of other people a ton of grief if you remember to NEVER EVER use the phrase "neutral gray" again. The correct phrase is "neutral black".
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)