Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 · 13933 posts


odf posted Sat, 17 January 2009 at 8:44 PM

Speaking of low res: I was just wondering how much interest there would be in good multi-resolution support for Antonia. As I mentioned earlier, I'm basically developing her as a low(-ish) res figure and subdivide once to obtain the default Poser version. The grouping, material zones and UVs are all getting back-ported to the low-res version, so that poses and textures should pretty much work the same way on both versions.

Now I'm working on some software to transfer morph targets. By "working on" I mean that it's pretty much done and functioning, except for some special details I still need to address (specifically, "hard" edges and 3-poles, for those interested in the nitty-gritty). But I'm pretty sure I know how to handle those. Of course, on the other side of the medal, I could also use this to automatically generate super-high res versions that would take all the poses, textures and morphs just as long as Poser doesn't choke on them.

The thing is, I've been using Scala for these things, which is a language based on the Java virtual machine. So either I'd have to provide a - probably rather large - binary that would run on any Java installation, or just the raw source code that people would have to compile themselves after installing Scala on their machines. Which one it is would obviously depend on how much demand there is. Or, and that would obviously be the most practical solution from a user's point of view, I could take my existing code, translate it into Python and make it run from within Poser as a script. That way, it should eventually be possible to load a high-res morph and apply it to the low-res figure directly within Poser, or vice versa.

My feeling is that there'd probably not be a lot of demand for the low-res figure, though. So, even if the integrated Poser solution would be extremely cool, it's probably not worth the effort to translate a thousand lines of code and add all the extra stuff needed to deal with actors, Poser's internal geometry encoding etc.

So finally, here's my question: do you guys agree, or am I vastly underestimating the interest in low-res (or super-high res) figures?

-- I'm not mad at you, just Westphalian.