odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 18 January 2009 at 6:22 AM
Quote - It looks really great. you dont even have to sub-D it daz studio. You can also make it softer with Zbrush( smooth option) or even in UVmapper pro you can smooth the model and then still every morph will work.
True that. I could just create a smoothing morph for the low-res version to make it render more nicely in Poser. That would be very easy. I can even do it in Wings. As we say where I come from: sometimes one doesn't see the forest for the trees.
I think the SubD variant could still be interesting for D|S users because it would retain all the definition with a very light figure. If the SubD stuff is implemented well, one could do scenes with heaps of Antonias all rendering nicely and smoothly with the foreground ones still having all the bumps at the right places. And then one could change perspective without having to switch all the low-poly figures that are now in the foreground for high-poly ones.
-- I'm not mad at you, just Westphalian.