bandolin opened this issue on Jan 06, 2009 ยท 74 posts
svdl posted Sun, 18 January 2009 at 10:41 AM
The twisting toe problems had to do with initial values for rotations, and especially translations, on the feet. I fixed those using CR2Builder, and also stripped out the inverse kinematics.
You should be able to save the boots as a new figure. I don't know why that doesn't work.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter