Forum: Carrara


Subject: Using Baker in Carrara

Mscheveous opened this issue on Jan 18, 2009 · 13 posts


Mscheveous posted Sun, 18 January 2009 at 5:39 PM

Hi there, thank you for the reply. Was a great tutorial, but not exactly what I needed. I have a hard time trying to explain, but I will try my best.

Basically I opened my model in Carrara and fiddled with the shaders of each section, 3 in total, all were black in color, with a reflection and a highlight/shine added. In the assembly room I applied an HDRI image as my background and in the Render Room I turned on Sky Light. That created a nice Glossy PVC look onto my model, this is what I am trying to keep....

Now, out of that I needed to be able to somehow bake the texture onto the models UV Map, retaining the Glossy Highlight/Reflection from the HDRI/Skylight values where I could then open it in a paint program. I tried Baker, but it would not keep the Gloss look from the HDRI and it just left me with a black image.

Sense Baker cant do it, is there a way for me to be able to?