Zone8 opened this issue on Jan 13, 2009 · 50 posts
Zone8 posted Tue, 20 January 2009 at 3:25 PM
With my original idea - in basic form on the right - I get nothing (cracks appear everywhere, or nowhere). Yet this came basically from following the manual, i.e. just linking the blender ratio between noise and terrain to the altitude. It should have worked (?).
If you have a different solution to the one on the left you're very welcome to post it :)
I believe that these extra steps in getting a more realistic terrain are worth the effort and will pay in realism, rather then going through materials with the more usual bump or displacement maps.