3DNeo opened this issue on Jan 20, 2009 · 7 posts
gagnonrich posted Tue, 20 January 2009 at 3:38 PM
It's not uncommon. No Poser model perfectly emulates the human figure and extreme bends tend to show the limitations of the models.
Some people play with joint parameters to control the degree that the mesh deforms in some positions. I prefer fixing it in postwork in Photoshop.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon