benign_lump opened this issue on Jan 21, 2009 ยท 12 posts
GKDantas posted Wed, 21 January 2009 at 10:33 AM
try first to create the shader outside the glass. I think you will need to work with other objects to create the bubbles too.
Transparency is that it says
Translucency is the amount of ligt that cross the object, not necessary a transparent object, like a leave. Im some extreme cases translucency can be done using the SSS (subsurface scattering) effect for things like marble and skin.
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