bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bagginsbill posted Wed, 21 January 2009 at 7:44 PM
Quote - I was wondering if there's a way to incorporate existing transparencies. The only way I found is to set the transparency on the root node after applying VSS and plug the transparency map back in.
It would be great if VSS would just leave the existing transparency alone.
The thing to do here is to plug a place-holder for the Transparency Map into the template shader.
In whatever shader template you want this feature, add an Image_Map and plug it in the Transparency channel. Use the Designer buttons to Auto Rename the image to be Transparency Map.
Set the background color to black on this empty Image_Map. This will tell VSS that if the target material does not have a Transparency Map, use 0 for transparency, i.e. don't do it.
Now when you Synchronize, if the target material already has a transmap, VSS will use it. If it does not, VSS will remove that from the shader.
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