mikegg opened this issue on Jan 20, 2009 · 6 posts
mikegg posted Wed, 21 January 2009 at 9:51 PM
I did add an spere map to the reflection node and the effect is what I want, but it feels like cheating to just add an image map to an object. I probably could have added the image to the color node as well. Sorry, but I missed the point of the lack of specular component in IBL lights. Does this mean that they don't put out highlights or brightness? I just don't think it should work that way. Do other 3d programs treat ibl the same way?
Bill, I'm still working on your reply. I'm not sure that I'm precise enough to care if the image on the ball is not the exact same as the ibl, since the ibl effect is way to subtle for anyone to even begin to see the difference. Only you and I will know! It is intellectually interesting to know the difference though.
Thanks for all your help.
Mike