bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
bantha posted Thu, 22 January 2009 at 7:44 AM
The PR3 shader is better, has a clear structure where to change what, and works well with Parmatic. I worked a while with PR2 as well and used PR3 only recently, but I surely will never go back. The only thing I plan to change is to have another PM-value for the AO-bias, because the standard is too fine i.e for the Girl.
But should I continue to use material based IO, BB? If I remember right, Poser 7 with SP3 does have an usable AO on lights, which would be better than on the materials?
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