bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bantha posted Thu, 22 January 2009 at 9:13 AM
PR3 is a different shader. The nodes are grouped in a whole different way, so that you can modify some values of the shader much easier as in PR2. You can change a lot of values without entering the Material room if you use Parmatic.
And, the shader looks better, of course.
A very detailed texture won't replace a good shader system. It's about light being reflected within the skin and changing the color, it's about the shine - and, of course, gamma correction and ao.
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